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Devlog
Wizard Game but bad
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Devlog
Wizard Dev Log 6, Brick
February 17, 2025
by
ACultLeader
#dev log
Hi again. I've been swamped with uni, so I haven't made much progress on the game. With my first round of midterms done, I should have extra time to make a few more posts. I was inspired by this post...
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Wizard Dev Log 5, Random BS
February 01, 2025
by
ACultLeader
#dev log
Hi again. This time I’ve got a bunch of things that don’t deserve a full log but I still like. This is for a moving target, adapted from a tutorial to now follow a path you can set yourself instea...
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Wizard Dev Log 4, Lightning Bolt
January 31, 2025
by
ACultLeader
#dev log
Behold! A lightning bolt, the bane of my existence! I hate this thing. My code for it is shit, and I don’t know how to fix it. Right now, the main problem is the particle effects because the Niagara...
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Wizard Dev Log 3, Fireball again
January 27, 2025
by
ACultLeader
#Dev Log
Dev log 3, fireball continued. I’m sure you remember this from last time. Here’s what’s happening. Starting with the bottom, this code will execute when anything collides with the center of the...
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Wizard Dev Log 2, Aim Assist
January 27, 2025
by
ACultLeader
#Dev Log
Today’s topic is the Wind Blade spell. It’s deceptively complex, mostly due to my very own aim assist code. We’ll work backwards for this, starting at the Change Mana event. This is a quick prog...
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Wizard Game Dev Log 1, Fireball
January 26, 2025
by
ACultLeader
#Dev Log
This is my first dev log, a few months into my attempt to learn UE5 and create a shit game. I know UE5 is bad for the soul, but I really just want to make a game, alright? The core concept is Ultrakil...
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